
Dani Leone
Gallente A Dark Cloud Unaffiliated
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Posted - 2008.05.05 23:03:00 -
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Originally by: Zaruda
I do not believe I am the only one who misses the 'risk' from the beginning days of Eve. As the *****ing and moaning dragged on over the years, CCP made things far too easy and more forgiving and by doing so, took away from some of the themed elements. Now I am going to pick on Hardin and CVA some more as I have more experience with them (purely from an outside point of view) but they also make a good example. Here you have an alliance that appears, by just their own manpower, to be able to manage 100-150 players on average for an active fleet. Factor in their allies, you could see about 200-250 on average. Yet they maintain and control an ENTIRE region of systems that is quite large in size. Does that make any sense compared to the NPC empires? Yes, player driven ones are done in a different context but look how easy it is now to pull this off. You would expect large areas should be controlled by large alliances that have the manpower and organization to do so. However, items and ships now exist to make it feasible for groups to do this without much thought which make it feel alot like munchkin gaming. I see this idea as one extra step to recapturing some of the elements that made us want to join Eve.
I'm with you there, I was a member of the Reckoning Alliance for a few months and they controlled Cloud Ring for quite a while whilst never managing to get more than 80 or so in a given fleet. It always struck me as rather bizarre that a smallish group could disproportionately control so much space, and Jump bridges certainly helped do it. They made it far too easy to respond to distant threats with overwhelming force in a near instantaneous manner.
Removing local or reducing its utility as an intel tool in some way is more than justified to actually allow some form of real pvp and roaming gang action in the sovereign areas of 0.0 imho. It'd be even nicer if Jump bridges were nerfed (maybe a 5x increase in the fuel usage :P ) and cov ops cynos were not affected by cyno jammers.
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